Added a close button in the preview screen If you don't like the new feature in 5.0a, you can use this. Added an option for "updating" all the 000 IDs to 002 (in one or various. If you want to see a cutscene without a portrait but with the frame, now you'll have to use the 002 portrait (yep, it's compatible with the v5.0), now the ID 000 is without the frame. Added support for the new options added on sorr v5.1. Added support for custom portraits (I have provided an example in the download). If this program doesn't "like" something you are trying to write, it's because it would cause problems on the game. With this little utility you can create cutscenes easily and in a few seconds without needing to worry about the limitations of the cutscenes, having to know the portraits IDs, etc. If you want to restore the default palettes, the only thing that you need to do is to click the "Restore" button, the program will read the former name of the mod from the registry and it will restore everything. The program will rename your default "enemies" folder to "enemies_bakpm" and will rename and move the folder with the palettes for HUNTER from "palettes\custom\HUNTER" to "palettes\enemies". Select it and click the "Set Palette" button. Now open this utility and you will see "HUNTER" in the list. so you have to rename the folder "enemies" that comes with this mod to "HUNTER" (or whatever) and place it in palettes\custom\ Here is where you have to place the folder with the palettes (the folder "enemies" from the mod properly renamed to the name of the mod).įor example: you want to use the palettes from H.U.N.T.E.R. When you run the app, it creates a folder named "custom" in the "palettes" directory. You won't have to do the tedious work of renaming folders anymore.įirst of all, place this program in your game folder (where sorr.exe and sormaker.exe are). It's a program to manage the palettes made for the mods of this game. If you do it wrong the enemy will look odd and won't move around or attack you properly.Įnemies fpg files for replacing with new enemies. If it is a complex character you will need to select a more complicated one such as shiver, as you can only replace sprites, not add new ones. To replace enemies in the game you will need these files and select the correct enemies to replace. TIP: roo_char is the character but f_roo_char is also needed this is the select screen sprites. Here are the FPG files to replace the sprites for playable characters. If you would like to create your own characters you will need a template to work from to replace another character. This utility is for advanced users only.Ĭreate your own playable characters and enemies FPG template files to replace with your own. This de-noise - re-noise will allow you to take out and put in new characters. So they must be re-noised to work in-game. Just drag and drop the FPG files onto the FPG Optimizer.exe file (The one with the SOR graphic)įor those wanting to create new enemies and playable characters, the FPG file will corrupt and add little dots over the character in-game. This can be minimized with the FPG Optimizer which will compress the files while still working for SORR it makes the files sizes a lot smaller. Sometimes the FPG files can come out at quite large file sizes that are not needed, these files sizes make the mods too big to upload/download. This utility is needed to create SORR makrer mods. This pack has 4 language packs and is in English by default but you can change to Spanish, Russian and so on by going tools>FPG edit config>language>select new language. Īll levels unlocked, all shop items, all challenges and survival levels complete with highest rank and AI editor unlocked.ĭespite what some might say, this is the best version and can do a lot more for SORRV5 than the 2005 version. One Save file and 7 applications/utilities.
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